Website powered by

Quiet clearing

This scene started with the modeling of the main statue based on this concept by Stoyan Stoyanov : https://www.artstation.com/artwork/3kRE
found on the monthly environment challenge on polycount.

Once I had finished this piece I felt like building a forest scene around it and give it a mystical/foggy look.

It was a good occasion to practice lighting in Unity.

Modeled in 3ds max and Zbrush, Textured with photoshop and Substance painter, and rendered in Unity. Also used Shaderforge and Volumetric Lighting.

Quiet Clearing - Game Environment

The statue model is base on a concept by Stoyan Stoyanov https://www.artstation.com/artwork/3kRE

The statue model is base on a concept by Stoyan Stoyanov https://www.artstation.com/artwork/3kRE