This scene started with the modeling of the main statue based on this concept by Stoyan Stoyanov : https://www.artstation.com/artwork/3kRE
found on the monthly environment challenge on polycount.
Once I had finished this piece I felt like building a forest scene around it and give it a mystical/foggy look.
It was a good occasion to practice lighting in Unity.
Modeled in 3ds max and Zbrush, Textured with photoshop and Substance painter, and rendered in Unity. Also used Shaderforge and Volumetric Lighting.